Current game data and matching tests are required.
Deterministic combat does not produce a fabricated probability. Unknown enemy data is represented as separate scenarios, not chance.
01 / LAB
Battle Lab
Compare two known fleets. Review RPS, captains, research and losses through the same engine.
Explore02 / LAB
Arena Lab
Review formations, targeting and abilities under Arena-specific rules.
Explore03 / LAB
Captain Growth
Plan level, star and seal investment around a stable captain identity.
Explore04 / LAB
Build Planner
Plan prerequisites, builders, resources and energy together.
Explore05 / LAB
Research Planner
One route for research levels, costs and bonuses with verified runtime connections.
Explore06 / LAB
March Logistics
Keep fleet marches, wreckage recovery and outpost shipments distinct.
Explore