Artwork depicts class concepts, not Tier variants. Speed, armor and power in these descriptions do not establish numerical stat differences. Figures appear separately under Game data.
Ships

Combat Ship
Raider
Strikes first. Never lingers.
An agile attack craft built for speed, pursuit and sudden pressure.
Artwork and details

Lore
The Raider is the fleet's fastest offensive element. Its sharp hull and powerful engines let it reach targets early, exploit openings in defensive formations and apply pressure without committing to a prolonged engagement.
Gameplay note
Strong against Guardian formations; it should not remain under sustained Warship fire.
Game data
In testingUnit_Raider
- Class — Raider
- Tonnage — 1.0
- Tier count — 10
- T1 ATK / DEF / HP — 7.0 / 6.0 / 40.0
Level table
| Level | Gate | Cost | Time (s) | ATK / DEF / HP |
|---|---|---|---|---|
| 1 | CC 0 | Ionex: 4 · Metal: 11 | 0 | 7 / 6 / 40 |
| 2 | CC 5 | Ionex: 11 · Metal: 27 | 0 | 8.75 / 7.5 / 50 |
| 3 | CC 9 | Ionex: 47 · Metal: 115 | 0 | 10.94 / 9.38 / 62.5 |
| 4 | CC 13 | Ionex: 141 · Metal: 346 | 0 | 13.67 / 11.72 / 78.12 |
| 5 | CC 17 | Ionex: 442 · Metal: 1083 | 0 | 17.09 / 14.65 / 97.66 |
| 6 | CC 21 | Ionex: 1415 · Metal: 3465 | 0 | 21.36 / 18.31 / 122.07 |
| 7 | CC 24 | Ionex: 3439 · Metal: 8422 | 0 | 26.7 / 22.89 / 152.59 |
| 8 | CC 26 | Ionex: 6253 · Metal: 15313 | 0 | 33.38 / 28.61 / 190.73 |
| 9 | CC 28 | Ionex: 11414 · Metal: 27953 | 0 | 41.72 / 35.76 / 238.42 |
| 10 | CC 30 | Ionex: 15442 · Metal: 37816 | 0 | 52.15 / 44.7 / 298.02 |

Logistics Ship
Hauler
It does not win wars. It keeps empires moving.
A modular transport that moves resources between settlements, fleets and the Main Colony.
Artwork and details

Lore
The Hauler carries distant production in interchangeable cargo modules secured to an armored spine. A logistics slot does not represent one vessel; it manages a convoy assembled from the Haulers currently available.
Gameplay note
Total cargo is determined by the Haulers assigned to the mission and the active march capacity.
Game data
In testingUnit_Hauler
- Class — Civilian
- Tonnage — 2.0
- Tier count — 10
- T1 ATK / DEF / HP — 0.0 / 0.0 / 16.0
Level table
| Level | Gate | Cost | Time (s) | ATK / DEF / HP |
|---|---|---|---|---|
| 1 | CC 4 | Ionex: 7 · Metal: 23 | 0 | 0 / 0 / 16 |
| 2 | CC 5 | Ionex: 19 · Metal: 57 | 0 | 0 / 0 / 20 |
| 3 | CC 9 | Ionex: 81 · Metal: 243 | 0 | 0 / 0 / 25 |
| 4 | CC 13 | Ionex: 243 · Metal: 731 | 0 | 0 / 0 / 31.25 |
| 5 | CC 17 | Ionex: 762 · Metal: 2288 | 0 | 0 / 0 / 39.06 |
| 6 | CC 21 | Ionex: 2440 · Metal: 7320 | 0 | 0 / 0 / 48.83 |
| 7 | CC 24 | Ionex: 5930 · Metal: 17792 | 0 | 0 / 0 / 61.04 |
| 8 | CC 26 | Ionex: 10783 · Metal: 32349 | 0 | 0 / 0 / 76.29 |
| 9 | CC 28 | Ionex: 19683 · Metal: 59051 | 0 | 0 / 0 / 95.37 |
| 10 | CC 30 | Ionex: 26629 · Metal: 79887 | 0 | 0 / 0 / 119.21 |

Defense Ship
Guardian
The fleet survives behind it.
A heavy defensive craft that holds the line with layered armor and shield nodes.
Artwork and details

Lore
The Guardian receives incoming fire through a broad armored prow and overlapping protection plates. It is not built to chase an enemy; it preserves the formation and buys the ships behind it time to fight.
Gameplay note
Effective against Warship lines; fast Raider maneuvers demand support and careful positioning.
Game data
In testingUnit_Guardian
- Class — Guardian
- Tonnage — 1.0
- Tier count — 10
- T1 ATK / DEF / HP — 7.0 / 6.0 / 40.0
Level table
| Level | Gate | Cost | Time (s) | ATK / DEF / HP |
|---|---|---|---|---|
| 1 | CC 0 | Ionex: 4 · Metal: 11 | 0 | 7 / 6 / 40 |
| 2 | CC 5 | Ionex: 11 · Metal: 27 | 0 | 8.75 / 7.5 / 50 |
| 3 | CC 9 | Ionex: 47 · Metal: 115 | 0 | 10.94 / 9.38 / 62.5 |
| 4 | CC 13 | Ionex: 141 · Metal: 346 | 0 | 13.67 / 11.72 / 78.12 |
| 5 | CC 17 | Ionex: 442 · Metal: 1083 | 0 | 17.09 / 14.65 / 97.66 |
| 6 | CC 21 | Ionex: 1415 · Metal: 3465 | 0 | 21.36 / 18.31 / 122.07 |
| 7 | CC 24 | Ionex: 3439 · Metal: 8422 | 0 | 26.7 / 22.89 / 152.59 |
| 8 | CC 26 | Ionex: 6253 · Metal: 15313 | 0 | 33.38 / 28.61 / 190.73 |
| 9 | CC 28 | Ionex: 11414 · Metal: 27953 | 0 | 41.72 / 35.76 / 238.42 |
| 10 | CC 30 | Ionex: 15442 · Metal: 37816 | 0 | 52.15 / 44.7 / 298.02 |

Recovery Ship
Salvager
The real work begins after victory.
A specialist vessel that cuts, sorts and recovers wreckage up to its cargo capacity.
Artwork and details

Lore
Articulated recovery arms, magnetic reels and an armored sorting bay turn battlefield remains into usable material. The first recovery crew to arrive claims as much of an open debris field as its capacity allows.
Gameplay note
Debris is open to everyone; the first Salvager takes up to capacity and any remainder stays on the map.
Game data
In testingUnit_Salvager
- Class — Civilian
- Tonnage — 2.0
- Tier count — 10
- T1 ATK / DEF / HP — 0.0 / 0.0 / 0.0
Level table
| Level | Gate | Cost | Time (s) | ATK / DEF / HP |
|---|---|---|---|---|
| 1 | CC 11 | EnergyCrystal: 13 · Metal: 25 | 0 | 0 / 0 / 0 |
| 2 | CC 5 | EnergyCrystal: 33 · Metal: 62 | 0 | 0 / 0 / 0 |
| 3 | CC 9 | EnergyCrystal: 142 · Metal: 263 | 0 | 0 / 0 / 0 |
| 4 | CC 13 | EnergyCrystal: 426 · Metal: 792 | 0 | 0 / 0 / 0 |
| 5 | CC 17 | EnergyCrystal: 1335 · Metal: 2478 | 0 | 0 / 0 / 0 |
| 6 | CC 21 | EnergyCrystal: 4270 · Metal: 7930 | 0 | 0 / 0 / 0 |
| 7 | CC 24 | EnergyCrystal: 10379 · Metal: 19274 | 0 | 0 / 0 / 0 |
| 8 | CC 26 | EnergyCrystal: 18870 · Metal: 35045 | 0 | 0 / 0 / 0 |
| 9 | CC 28 | EnergyCrystal: 34446 · Metal: 63972 | 0 | 0 / 0 / 0 |
| 10 | CC 30 | EnergyCrystal: 46601 · Metal: 86544 | 0 | 0 / 0 / 0 |

Heavy Combat Ship
Warship
The line forms. The guns speak. Escape closes.
The fleet's sustained-fire backbone, protected by layered armor and heavy batteries.
Artwork and details

Lore
A Warship is not a fast hunter. It occupies the center of battle as a deliberate heavy-fire platform. Batteries embedded along its spine maintain pressure on one target and punish Raider attacks as soon as they enter range.
Gameplay note
Strong against Raiders; its effectiveness falls against a protected Guardian formation.
Game data
In testingUnit_Warship
- Class — Warship
- Tonnage — 1.0
- Tier count — 10
- T1 ATK / DEF / HP — 7.0 / 6.0 / 40.0
Level table
| Level | Gate | Cost | Time (s) | ATK / DEF / HP |
|---|---|---|---|---|
| 1 | CC 0 | Ionex: 4 · Metal: 11 | 0 | 7 / 6 / 40 |
| 2 | CC 5 | Ionex: 11 · Metal: 27 | 0 | 8.75 / 7.5 / 50 |
| 3 | CC 9 | Ionex: 47 · Metal: 115 | 0 | 10.94 / 9.38 / 62.5 |
| 4 | CC 13 | Ionex: 141 · Metal: 346 | 0 | 13.67 / 11.72 / 78.12 |
| 5 | CC 17 | Ionex: 442 · Metal: 1083 | 0 | 17.09 / 14.65 / 97.66 |
| 6 | CC 21 | Ionex: 1415 · Metal: 3465 | 0 | 21.36 / 18.31 / 122.07 |
| 7 | CC 24 | Ionex: 3439 · Metal: 8422 | 0 | 26.7 / 22.89 / 152.59 |
| 8 | CC 26 | Ionex: 6253 · Metal: 15313 | 0 | 33.38 / 28.61 / 190.73 |
| 9 | CC 28 | Ionex: 11414 · Metal: 27953 | 0 | 41.72 / 35.76 / 238.42 |
| 10 | CC 30 | Ionex: 15442 · Metal: 37816 | 0 | 52.15 / 44.7 / 298.02 |
Robot / Assault Unit

Assault Unit
Robot
Built for attack, not armor.
An agile and fragile combat unit that delivers high offense at low tonnage.
Artwork and details

Lore
Robots are not ships; they are specialist assault units assigned to a fleet. Light shells, exposed joints and short-range weapon systems make them lethal, but dependent on the formation protecting them.
Gameplay note
Raises fleet offense efficiently for its tonnage; it should not be expected to provide defense or durability.
Game data
In testingUnit_Robot
- Class — Any
- Tonnage — 0.5
- Tier count — 10
- T1 ATK / DEF / HP — 4.0 / 0.75 / 50.0
Level table
| Level | Gate | Cost | Time (s) | ATK / DEF / HP |
|---|---|---|---|---|
| 1 | CC 0 | EnergyCrystal: 1 · Metal: 3 | 0 | 4 / 0.75 / 50 |
| 2 | CC 5 | EnergyCrystal: 3 · Metal: 7 | 0 | 5 / 0.94 / 62.5 |
| 3 | CC 9 | EnergyCrystal: 12 · Metal: 29 | 0 | 6.25 / 1.17 / 78.12 |
| 4 | CC 13 | EnergyCrystal: 35 · Metal: 86 | 0 | 7.81 / 1.46 / 97.66 |
| 5 | CC 17 | EnergyCrystal: 111 · Metal: 271 | 0 | 9.77 / 1.83 / 122.07 |
| 6 | CC 21 | EnergyCrystal: 354 · Metal: 866 | 0 | 12.21 / 2.29 / 152.59 |
| 7 | CC 24 | EnergyCrystal: 860 · Metal: 2106 | 0 | 15.26 / 2.86 / 190.73 |
| 8 | CC 26 | EnergyCrystal: 1563 · Metal: 3828 | 0 | 19.07 / 3.58 / 238.42 |
| 9 | CC 28 | EnergyCrystal: 2853 · Metal: 6988 | 0 | 23.84 / 4.47 / 298.02 |
| 10 | CC 30 | EnergyCrystal: 3860 · Metal: 9454 | 0 | 29.8 / 5.59 / 372.53 |
Tables describe the current test build. Production release and combat calculators remain unavailable.