PREVIEW · Release not authorizedAVERIA INTERACTIVE / WEB 0.2.1-integration.5

CODEX / 03 / FLEET

Ships and robots

Verified game export

Tier tables, carrying capacity and class relationships will use unit data from the same version. World-combat and Arena robot roles will not be mixed.

Artwork depicts class concepts, not Tier variants. Speed, armor and power in these descriptions do not establish numerical stat differences. Figures appear separately under Game data.

Ships

A black Raider spacecraft with antique-gold trim, crimson accents and an arrowhead silhouette.

Raider

An agile attack craft built for speed, pursuit and sudden pressure.

Artwork and details
A black Raider spacecraft with antique-gold trim, crimson accents and an arrowhead silhouette.

Lore

The Raider is the fleet's fastest offensive element. Its sharp hull and powerful engines let it reach targets early, exploit openings in defensive formations and apply pressure without committing to a prolonged engagement.

Gameplay note

Strong against Guardian formations; it should not remain under sustained Warship fire.

Game data

In testing

Unit_Raider

  • Class — Raider
  • Tonnage — 1.0
  • Tier count — 10
  • T1 ATK / DEF / HP — 7.0 / 6.0 / 40.0
Level table
LevelGateCostTime (s)ATK / DEF / HP
1CC 0Ionex: 4 · Metal: 1107 / 6 / 40
2CC 5Ionex: 11 · Metal: 2708.75 / 7.5 / 50
3CC 9Ionex: 47 · Metal: 115010.94 / 9.38 / 62.5
4CC 13Ionex: 141 · Metal: 346013.67 / 11.72 / 78.12
5CC 17Ionex: 442 · Metal: 1083017.09 / 14.65 / 97.66
6CC 21Ionex: 1415 · Metal: 3465021.36 / 18.31 / 122.07
7CC 24Ionex: 3439 · Metal: 8422026.7 / 22.89 / 152.59
8CC 26Ionex: 6253 · Metal: 15313033.38 / 28.61 / 190.73
9CC 28Ionex: 11414 · Metal: 27953041.72 / 35.76 / 238.42
10CC 30Ionex: 15442 · Metal: 37816052.15 / 44.7 / 298.02
A black and gold Rex Stellarum Hauler carrying four modular cargo containers.

Hauler

A modular transport that moves resources between settlements, fleets and the Main Colony.

Artwork and details
A black and gold Rex Stellarum Hauler carrying four modular cargo containers.

Lore

The Hauler carries distant production in interchangeable cargo modules secured to an armored spine. A logistics slot does not represent one vessel; it manages a convoy assembled from the Haulers currently available.

Gameplay note

Total cargo is determined by the Haulers assigned to the mission and the active march capacity.

Game data

In testing

Unit_Hauler

  • Class — Civilian
  • Tonnage — 2.0
  • Tier count — 10
  • T1 ATK / DEF / HP — 0.0 / 0.0 / 16.0
Level table
LevelGateCostTime (s)ATK / DEF / HP
1CC 4Ionex: 7 · Metal: 2300 / 0 / 16
2CC 5Ionex: 19 · Metal: 5700 / 0 / 20
3CC 9Ionex: 81 · Metal: 24300 / 0 / 25
4CC 13Ionex: 243 · Metal: 73100 / 0 / 31.25
5CC 17Ionex: 762 · Metal: 228800 / 0 / 39.06
6CC 21Ionex: 2440 · Metal: 732000 / 0 / 48.83
7CC 24Ionex: 5930 · Metal: 1779200 / 0 / 61.04
8CC 26Ionex: 10783 · Metal: 3234900 / 0 / 76.29
9CC 28Ionex: 19683 · Metal: 5905100 / 0 / 95.37
10CC 30Ionex: 26629 · Metal: 7988700 / 0 / 119.21
A Rex Stellarum Guardian with a shield-shaped armored prow and blue energy nodes.

Guardian

A heavy defensive craft that holds the line with layered armor and shield nodes.

Artwork and details
A Rex Stellarum Guardian with a shield-shaped armored prow and blue energy nodes.

Lore

The Guardian receives incoming fire through a broad armored prow and overlapping protection plates. It is not built to chase an enemy; it preserves the formation and buys the ships behind it time to fight.

Gameplay note

Effective against Warship lines; fast Raider maneuvers demand support and careful positioning.

Game data

In testing

Unit_Guardian

  • Class — Guardian
  • Tonnage — 1.0
  • Tier count — 10
  • T1 ATK / DEF / HP — 7.0 / 6.0 / 40.0
Level table
LevelGateCostTime (s)ATK / DEF / HP
1CC 0Ionex: 4 · Metal: 1107 / 6 / 40
2CC 5Ionex: 11 · Metal: 2708.75 / 7.5 / 50
3CC 9Ionex: 47 · Metal: 115010.94 / 9.38 / 62.5
4CC 13Ionex: 141 · Metal: 346013.67 / 11.72 / 78.12
5CC 17Ionex: 442 · Metal: 1083017.09 / 14.65 / 97.66
6CC 21Ionex: 1415 · Metal: 3465021.36 / 18.31 / 122.07
7CC 24Ionex: 3439 · Metal: 8422026.7 / 22.89 / 152.59
8CC 26Ionex: 6253 · Metal: 15313033.38 / 28.61 / 190.73
9CC 28Ionex: 11414 · Metal: 27953041.72 / 35.76 / 238.42
10CC 30Ionex: 15442 · Metal: 37816052.15 / 44.7 / 298.02
A Rex Stellarum Salvager with two large recovery claws and an open sorting bay.

Salvager

A specialist vessel that cuts, sorts and recovers wreckage up to its cargo capacity.

Artwork and details
A Rex Stellarum Salvager with two large recovery claws and an open sorting bay.

Lore

Articulated recovery arms, magnetic reels and an armored sorting bay turn battlefield remains into usable material. The first recovery crew to arrive claims as much of an open debris field as its capacity allows.

Gameplay note

Debris is open to everyone; the first Salvager takes up to capacity and any remainder stays on the map.

Game data

In testing

Unit_Salvager

  • Class — Civilian
  • Tonnage — 2.0
  • Tier count — 10
  • T1 ATK / DEF / HP — 0.0 / 0.0 / 0.0
Level table
LevelGateCostTime (s)ATK / DEF / HP
1CC 11EnergyCrystal: 13 · Metal: 2500 / 0 / 0
2CC 5EnergyCrystal: 33 · Metal: 6200 / 0 / 0
3CC 9EnergyCrystal: 142 · Metal: 26300 / 0 / 0
4CC 13EnergyCrystal: 426 · Metal: 79200 / 0 / 0
5CC 17EnergyCrystal: 1335 · Metal: 247800 / 0 / 0
6CC 21EnergyCrystal: 4270 · Metal: 793000 / 0 / 0
7CC 24EnergyCrystal: 10379 · Metal: 1927400 / 0 / 0
8CC 26EnergyCrystal: 18870 · Metal: 3504500 / 0 / 0
9CC 28EnergyCrystal: 34446 · Metal: 6397200 / 0 / 0
10CC 30EnergyCrystal: 46601 · Metal: 8654400 / 0 / 0
A black-and-gold Rex Stellarum Warship with three heavy batteries and six engines.

Warship

The fleet's sustained-fire backbone, protected by layered armor and heavy batteries.

Artwork and details
A black-and-gold Rex Stellarum Warship with three heavy batteries and six engines.

Lore

A Warship is not a fast hunter. It occupies the center of battle as a deliberate heavy-fire platform. Batteries embedded along its spine maintain pressure on one target and punish Raider attacks as soon as they enter range.

Gameplay note

Strong against Raiders; its effectiveness falls against a protected Guardian formation.

Game data

In testing

Unit_Warship

  • Class — Warship
  • Tonnage — 1.0
  • Tier count — 10
  • T1 ATK / DEF / HP — 7.0 / 6.0 / 40.0
Level table
LevelGateCostTime (s)ATK / DEF / HP
1CC 0Ionex: 4 · Metal: 1107 / 6 / 40
2CC 5Ionex: 11 · Metal: 2708.75 / 7.5 / 50
3CC 9Ionex: 47 · Metal: 115010.94 / 9.38 / 62.5
4CC 13Ionex: 141 · Metal: 346013.67 / 11.72 / 78.12
5CC 17Ionex: 442 · Metal: 1083017.09 / 14.65 / 97.66
6CC 21Ionex: 1415 · Metal: 3465021.36 / 18.31 / 122.07
7CC 24Ionex: 3439 · Metal: 8422026.7 / 22.89 / 152.59
8CC 26Ionex: 6253 · Metal: 15313033.38 / 28.61 / 190.73
9CC 28Ionex: 11414 · Metal: 27953041.72 / 35.76 / 238.42
10CC 30Ionex: 15442 · Metal: 37816052.15 / 44.7 / 298.02

Robot / Assault Unit

A black-and-gold Rex Stellarum combat Robot with red weapon lights and a cyan sensor.

Robot

An agile and fragile combat unit that delivers high offense at low tonnage.

Artwork and details
A black-and-gold Rex Stellarum combat Robot with red weapon lights and a cyan sensor.

Lore

Robots are not ships; they are specialist assault units assigned to a fleet. Light shells, exposed joints and short-range weapon systems make them lethal, but dependent on the formation protecting them.

Gameplay note

Raises fleet offense efficiently for its tonnage; it should not be expected to provide defense or durability.

Game data

In testing

Unit_Robot

  • Class — Any
  • Tonnage — 0.5
  • Tier count — 10
  • T1 ATK / DEF / HP — 4.0 / 0.75 / 50.0
Level table
LevelGateCostTime (s)ATK / DEF / HP
1CC 0EnergyCrystal: 1 · Metal: 304 / 0.75 / 50
2CC 5EnergyCrystal: 3 · Metal: 705 / 0.94 / 62.5
3CC 9EnergyCrystal: 12 · Metal: 2906.25 / 1.17 / 78.12
4CC 13EnergyCrystal: 35 · Metal: 8607.81 / 1.46 / 97.66
5CC 17EnergyCrystal: 111 · Metal: 27109.77 / 1.83 / 122.07
6CC 21EnergyCrystal: 354 · Metal: 866012.21 / 2.29 / 152.59
7CC 24EnergyCrystal: 860 · Metal: 2106015.26 / 2.86 / 190.73
8CC 26EnergyCrystal: 1563 · Metal: 3828019.07 / 3.58 / 238.42
9CC 28EnergyCrystal: 2853 · Metal: 6988023.84 / 4.47 / 298.02
10CC 30EnergyCrystal: 3860 · Metal: 9454029.8 / 5.59 / 372.53
Combat shipsCivilian shipsRobots
Test build data

Tables describe the current test build. Production release and combat calculators remain unavailable.