Research Tree
Faint spine: same branch, not a prerequisite. Arrowed line: actual prerequisite.
Economy
Production
Metal Yield
Increases metal output from mines.
Economy · Production
Available
Ionex Yield
Increases Ionex output from extractors.
Economy · Production
Available
Water Yield
Increases output from water facilities.
Economy · Production
Available
Crystal Yield
Increases energy crystal output from crystal cutters.
Economy · Production
Available
Field Gains
Field Gathering
Research focused on gathering resources on the world map.
Economy · Field Gains
Not currently available
Plunder Yield
Research focused on plunder rewards.
Economy · Field Gains
Not currently available
Requires: Field Gathering — Level 1Creature Spoils
Research focused on creature spoils.
Economy · Field Gains
Not currently available
Requires: Field Gathering — Level 1Mission Rewards
Research focused on standard mission rewards.
Economy · Field Gains
Not currently available
Requires: Field Gathering — Level 1
Engineering
Construction and Development
Construction Engineering
Shortens building construction and upgrade times.
Engineering · Construction and Development
Available
Research Engineering
Shortens research completion times.
Engineering · Construction and Development
Available
Colony Capacity and Population
Storage Engineering
Increases capacity for storable resources.
Engineering · Colony Capacity and Population
Available
Population Engineering
Accelerates colony population growth.
Engineering · Colony Capacity and Population
Available
Power Systems
Energy Engineering
Increases the power supplied by reactors.
Engineering · Power Systems
Available
Energy Efficiency
Reduces colony power consumption.
Engineering · Power Systems
Available
Logistics
Movement and Speed
Propulsion Systems
Speeds up fleet travel across the world map.
Logistics · Movement and Speed
Available
Fleet Capacity and Cargo
Cargo Bay
Research focused on ship cargo capacity.
Logistics · Fleet Capacity and Cargo
Not currently available
Tonnage Optimisation
Research focused on the fleet tonnage ceiling.
Logistics · Fleet Capacity and Cargo
Not currently available
Military
Unit Doctrines
Raider Doctrine
Improves Raider attack, health and damage reduction.
Military · Unit Doctrines
Available
Guardian Doctrine
Improves Guardian attack, health and damage reduction.
Military · Unit Doctrines
Available
Warship Doctrine
Improves Warship attack, health and damage reduction.
Military · Unit Doctrines
Available
Robot Doctrine
Improves robot attack and front-line health.
Military · Unit Doctrines
Available
Defense and Loss Management
Damage Control
Reduces damage taken by the fleet.
Military · Defense and Loss Management
Available
Loss Mitigation
Reduces losses that become permanent in battle.
Military · Defense and Loss Management
Available
Damage Repair
Research focused on recovering damaged units.
Military · Defense and Loss Management
Not currently available